This document was an attempt at understanding how best to port Node.js to Windows. The result of the port was the library libuv, which (among other things) provides a unified interface for asynchronous networking on the three big operating systems: Linux, OSX, and Windows.
March 2011
Asynchronous I/O in Windows for Unix Programmers
This document assumes you are familiar with how non-blocking socket I/O is done in Unix.
The syscall
select
is available in Windows
but select processing is O(n) in the number of file descriptors
unlike the modern constant-time multiplexers like epoll which makes select
unacceptable for high-concurrency servers.
This document will describe how high-concurrency programs are
designed in Windows.
Instead of epoll or kqueue, Windows has its own I/O multiplexer called I/O completion ports (IOCPs). IOCPs are the objects used to poll overlapped I/O for completion. IOCP polling is constant time (REF?).
The fundamental variation is that in a Unix you generally ask the kernel to
wait for state change in a file descriptor's readability or writablity. With
overlapped I/O and IOCPs the programmers waits for asynchronous function
calls to complete.
For example, instead of waiting for a socket to become writable and then
using send(2)
on it, as you commonly would do in a Unix, with overlapped I/O you
would rather WSASend()
the data and then wait for it to have been sent.
Unix non-blocking I/O is not beautiful. A principle abstraction in Unix
is the unified treatment of many things as files (or more precisely as file
descriptors). write(2), read(2), and
close(2) work with TCP sockets just as they do on regular
files. Well—kind of. Synchronous operations work similarly on different
types of file descriptors but once demands on performance drive you to world of
O_NONBLOCK various types of file descriptors can act quite
different for even the most basic operations. In particular,
regular file system files do not support non-blocking operations.
(Disturbingly no man page mentions this rather important fact.)
For example, one cannot poll on a regular file FD for readability expecting
it to indicate when it is safe to do a non-blocking read.
Regular file are always readable and read(2) calls
always have the possibility of blocking the calling thread for an
unknown amount of time.
POSIX has defined an
asynchronous interface for some operations but implementations for
many Unixes have unclear status. On Linux the
aio_* routines are implemented in userland in GNU libc using
pthreads.
io_submit(2)
does not have a GNU libc wrapper and has been reported to be very slow and
possibly blocking. Solaris
has real kernel AIO but it's unclear what its performance
characteristics are for socket I/O as opposed to disk I/O.
Contemporary high-performance Unix socket programs use non-blocking
file descriptors with a I/O multiplexer—not POSIX AIO.
Common practice for accessing the disk asynchronously is still done using custom
userland thread pools—not POSIX AIO.
Windows IOCPs does support both sockets and regular file I/O which
greatly simplifies the handling of disks. For example,
ReadFileEx()
operates on both.
As a first example let's look at how ReadFile() works.
typedef void* HANDLE;
BOOL ReadFile(HANDLE file,
void* buffer,
DWORD numberOfBytesToRead,
DWORD* numberOfBytesRead,
OVERLAPPED* overlapped);
The function has the possibility of executing the read synchronously
or asynchronously. A synchronous operation is indicated by
returning 0 and WSAGetLastError()
returning WSA_IO_PENDING.
When ReadFile() operates asynchronously the
the user-supplied OVERLAPPED*
is a handle to the incomplete operation.
typedef struct {
unsigned long* Internal;
unsigned long* InternalHigh;
union {
struct {
WORD Offset;
WORD OffsetHigh;
};
void* Pointer;
};
HANDLE hEvent;
} OVERLAPPED;
To poll on the completion of one of these functions,
use an IOCP, overlapped->hEvent, and
GetQueuedCompletionStatus().
Simple TCP Connection Example
To demonstrate the use of GetQueuedCompletionStatus() an
example of connecting to localhost at port 8000 is presented.
char* buffer[200];
WSABUF b = { buffer, 200 };
size_t bytes_recvd;
int r, total_events;
OVERLAPPED overlapped;
HANDLE port;
port = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, NULL, 0);
if (!port) {
goto error;
}
r = WSARecv(socket, &b, 1, &bytes_recvd, NULL, &overlapped, NULL);
CreateIoCompletionPort(port, &overlapped.hEvent,
if (r == 0) {
if (WSAGetLastError() == WSA_IO_PENDING) {
/* Asynchronous */
GetQueuedCompletionStatus()
if (r == WAIT_TIMEOUT) {
printf("Timeout\n");
} else {
}
} else {
/* Error */
printf("Error %d\n", WSAGetLastError());
}
} else {
/* Synchronous */
printf("read %ld bytes from socket\n", bytes_recvd);
}
Previous Work
Writing code that can take advantage of the best worlds on across Unix operating systems and Windows is very difficult, requiring one to understand intricate APIs and undocumented details from many different operating systems. There are several projects which have made attempts to provide an abstraction layer but in the author's opinion, none are completely satisfactory.
Marc Lehmann's
libev and
libeio.
libev is the perfect minimal abstraction of the Unix I/O multiplexers. It
includes several helpful tools like ev_async, which is for
asynchronous notification, but the main piece is the ev_io,
which informs the user about the state of file descriptors. As mentioned
before, in general it is not possible to get state changes for regular
files—and even if it were the write(2) and
read(2) calls do not guarantee that they won't block.
Therefore libeio is provided for calling various disk-related
syscalls in a managed thread pool. Unfortunately the abstraction layer
which libev targets is not appropriate for IOCPs—libev works strictly
with file descriptors and does not the concept of a socket.
Furthermore users on Unix will be using libeio for file I/O which is not
ideal for porting to Windows. On windows libev currently uses
select()—which is limited to 64 file descriptors per
thread.
libevent. Somewhat bulkier than libev with code for RPC, DNS, and HTTP included. Does not support file I/O. libev was created after Lehmann evaluated libevent and rejected it—it's interesting to read his reasons why. A major rewrite was done for version 2 to support Windows IOCPs but anecdotal evidence suggests that it is still not working correctly.
Boost ASIO. It basically does what you want on Windows and Unix for sockets. That is, epoll on Linux, kqueue on Macintosh, IOCPs on Windows. It does not support file I/O. In the author's opinion is it too large for a not extremely difficult problem (~300 files, ~12000 semicolons).
File Types
Almost every socket operation that you're familiar with has an overlapped counter-part. The following section tries to pair Windows overlapped I/O syscalls with non-blocking Unix ones.
TCP Sockets
TCP Sockets are by far the most important stream to get right. Servers should expect to be handling tens of thousands of these per thread, concurrently. This is possible with overlapped I/O in Windows if one is careful to avoid Unix-ism like file descriptors. (Windows has a hard limit of 2048 open file descriptors—see_setmaxstdio().)
send(2),write(2)- Windows:
WSASend(),WriteFileEx() recv(2),read(2)-
Windows:
WSARecv(),ReadFileEx() connect(2)-
Windows:
ConnectEx()Non-blocking
connect()is has difficult semantics in Unix. The proper way to connect to a remote host is this: callconnect(2)while it returnsEINPROGRESSpoll on the file descriptor for writablity. Then useint error; socklen_t len = sizeof(int); getsockopt(fd, SOL_SOCKET, SO_ERROR, &error, &len);A zeroerrorindicates that the connection succeeded. (Documented inconnect(2)underEINPROGRESSon the Linux man page.) accept(2)-
Windows:
AcceptEx() sendfile(2)-
Windows:
TransmitFile()The exact API of
Marc Lehmann has written a portable version in libeio.sendfile(2)on Unix has not been agreed on yet. Each operating system does it slightly different. Allsendfile(2)implementations (except possibly FreeBSD?) are blocking even on non-blocking sockets. shutdown(2), graceful close, half-duplex connections-
Graceful
Shutdown, Linger Options, and Socket Closure
DisconnectEx() close(2)-
closesocket()
The following are nearly same in Windows overlapped and Unix
non-blocking sockets. The only difference is that the Unix variants
take integer file descriptors while Windows uses socket(AF_Unix, SOCK_STREAM, 0), bind(2), listen(2)-
CreateNamedPipe()Use
FILE_FLAG_OVERLAPPED,PIPE_TYPE_BYTE,PIPE_NOWAIT. send(2),write(2)-
WriteFileEx() recv(2),read(2)-
ReadFileEx() connect(2)-
CreateNamedPipe() accept(2)-
ConnectNamedPipe() write(2)- Windows:
WriteFileEx()Solaris's event completion ports has true in-kernel async writes with aio_write(3RT)
read(2)- Windows:
ReadFileEx()Solaris's event completion ports has true in-kernel async reads with aio_read(3RT)
read(2)-
ReadConsole()andReadConsoleInput()do not support overlapped I/O and there are no overlapped counter-parts. One strategy to get around this isRegisterWaitForSingleObject(&tty_wait_handle, tty_handle, tty_want_poll, NULL, INFINITE, WT_EXECUTEINWAITTHREAD | WT_EXECUTEONLYONCE)which will executetty_want_poll()in a different thread. You can use this to notify the calling thread thatReadConsoleInput()will not block. write(2)-
WriteConsole()is also blocking but this is probably acceptable. tcsetattr(3)-
SetConsoleMode() - overlapped = non-blocking.
- There is no overlapped
GetAddrInfoEx()function. It seems Asynchronous Procedure Calls must be used instead. -
Windows Sockets 2 - Synchronization and Overlapped Input and Output
OVERLAPPEDStructureGetOverlappedResult()HasOverlappedIoCompleted()CancelIoEx()— cancels an overlapped operation.
WSASend()WSARecv()ConnectEx()TransmitFile()— an asyncsendfile()for windows.WSADuplicateSocket()— describes how to share a socket between two processes._setmaxstdio()— something like setting the maximum number of file decriptors andsetrlimit(3)AKAulimit -n. Note the file descriptor limit on windows is 2048.- Asynchronous Procedure Calls
DNSQuery()— General purpose DNS query function likeres_query()on Unix.Pipe functionsCreateNamedPipeCallNamedPipe— likeacceptis for Unix pipes.ConnectNamedPipe
SOCKET.
Named Pipes
Windows has "named pipes" which are more or less the same asAF_Unix
domain sockets. AF_Unix sockets exist in the file system
often looking like
/tmp/pipenameWindows named pipes have a path, but they are not directly part of the file system; instead they look like
\\.\pipe\pipename
Regular Files
In Unix file system files are not able to use non-blocking I/O. There are some operating systems that have asynchronous I/O but it is not standard and at least on Linux is done with pthreads in GNU libc. For this reason applications designed to be portable across different Unixes must manage a thread pool for issuing file I/O syscalls.
The situation is better in Windows: true overlapped I/O is available when reading or writing a stream of data to a file.
Console/TTY
It is (usually?) possible to poll a Unix TTY file descriptor for
readability or writablity just like a TCP socket—this is very helpful
and nice. In Windows the situation is worse, not only is it a completely
different API but there are not overlapped versions to read and write to the
TTY. Polling for readability can be accomplished by waiting in another
thread with RegisterWaitForSingleObject().
Assorted Links
tips
IOCP:
APC:
WaitForMultipleObjectsEx is pronounced "wait for multiple object sex".
Also useful:
Introduction
to Visual C++ for Unix Users
Network Programming For Microsoft Windows 2nd Edition 2002. Juicy details on page 119.